Unraveling the secrets of the doll factory
Dollmare is a premium indie game developed by Alex Grade, gonzeek, and Oxeren. It is a dark and atmospheric horror game that combines eerie visuals with immersive storytelling to create a hunting experience. You step into the shoes of a factory worker employed at a doll manufacturing plant, uncovering chilling secrets as the story unfolds.
Dollmare is quite different from other horror games — there are no jump scares like banging sounds and loud screams. This game creates tension through unpredictable and unscripted events, ensuring that each encounter is shaped by the moment, making the experience feel immersive.
Not every doll is safe
Dollmare is a horror game set in the unsettling atmosphere of a doll manufacturing plant. In desperate need of money to cover bills and rent, you take on a job as a doll factory inspector. Your responsibility is to spot defects and anomalies in the dolls while adhering to strict protocols, all while trying to avoid being fired or facing more terrifying consequences.
In this game, your main task is to ensure that only the safe dolls are sent out for delivery to customers. Unlike typical horror games that rely on jump scares, this game stands out by avoiding sudden loud noises or screams. It doesn't require you to gather resources or fight enemies for survival. Instead, it uniquely builds tension, keeping you on edge and uneasy throughout.
While this game offers a unique and atmospheric take on the horror genre, it does have some notable drawbacks. The absence of jump scares, while intentional, might make the game less appealing to fans of high-intensity horror. Additionally, while this game features unscripted events, its relatively limited scope — such as the repetitive task of inspecting dolls — can reduce its replayability.
Eerie atmosphere meets minimal gameplay
Dollmare offers a distinctive and atmospheric take on the horror genre. You assume the role of a doll factory inspector tasked with ensuring only safe dolls are delivered to customers. By focusing on unscripted events and psychological tension rather than jump scares, the game creates a uniquely unsettling experience. However, its slow pacing, limited gameplay mechanics, and repetitive tasks could diminish its appeal for players seeking more action or replayability.